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- |Name=RhoCoCo Prototype hardware debugging |Omschrijving=Almost all new hardware, (exceptions do exist, but are rare) will have some faults in them that mus6 KB (1,176 words) - 22:14, 7 January 2022
File:MC55 y MC56 Hardware Interface Description.pdf (1.62 MB) - 22:03, 29 September 2017- This first page describes what it took to design the hardware for RhoCoCo, planned future page will describe the design of an enclosure, ...river with just a few COGs, and there exists code to emulate many types of hardware, with one or just a few COGs.83 KB (15,037 words) - 16:28, 29 July 2020
- ...its doable. One of the premises of the Spectrum that it used a minimum of hardware for a maximum of features, to keep it low in price, and still have necessar ...) but it is also a barrier for reproducing the RHOCOCO, so I will keep the hardware as simple as possible. 17:14, 30 April 2017 (CEST)3 KB (451 words) - 17:31, 5 December 2018
File:The hardware thomas used, not the various patches on the PSG board.jpg (1,024 × 550 (183 KB)) - 17:43, 15 March 2022
Page text matches
- == Hardware ==148 bytes (19 words) - 23:26, 1 October 2011
- ==Hardware bouwen==411 bytes (49 words) - 14:08, 23 October 2016
- ==Hardware==422 bytes (60 words) - 16:54, 8 September 2016
- Professional microelectronics engineer (mostly hardware).57 bytes (5 words) - 11:50, 8 January 2013
- == Hardware ==761 bytes (111 words) - 13:19, 11 May 2020
- The RevsoundEngine project is a open-source APU & Old hardware recycle project that aims to create new sound devices and instrument. ...free to particpate and discuss and all platforms are open to work with all hardware.403 bytes (64 words) - 16:25, 22 April 2013
- #REDIRECT [[Designing the RhoCoCo Retro Home COlor COmputer hardware]]70 bytes (9 words) - 17:31, 5 December 2018
File:Ccheckmate.png Hardware used for the game (including one broken receipt printer)(800 × 1,072 (906 KB)) - 20:29, 9 October 2018- #REDIRECT [[Talk:Designing the RhoCoCo Retro Home COlor COmputer hardware]]75 bytes (10 words) - 17:31, 5 December 2018
- == Environment and Hardware ==991 bytes (150 words) - 18:32, 17 October 2015
- '''Gestopt, deze hardware werkte niet, er zijn handiger oplossingen zoals de H801 module.''' [[File:SparkshackAlert1.JPG|360px|thumb|right|Eerste hardware is gebouwd.]]1 KB (188 words) - 13:30, 6 August 2016
- hardware versie 0.1:174 bytes (21 words) - 19:37, 27 December 2015
- With this piece of hardware we are able to receive LoRa packets and forward them to The Things Network. === Hardware ===2 KB (241 words) - 18:22, 20 January 2022
- == Hardware ==1 KB (159 words) - 08:03, 1 May 2021
- == Hardware ==159 bytes (19 words) - 21:28, 15 September 2017
- == Hardware ==1 KB (160 words) - 21:14, 24 February 2018
- ==Hardware==1 KB (177 words) - 00:24, 19 June 2016
- Soldering is fun, soldering is elementary and a required skill for some hardware hacking. Let's just have a basic circuit that flashes some leds, provide so172 bytes (29 words) - 23:25, 1 October 2011
- == Getting the hardware working ==2 KB (242 words) - 14:03, 23 October 2016
- |Omschrijving=Chess game based on PoS hardware, such as receipt printers and payment terminals Playing chess with PoS hardware! The player enters the coordinates in the payment terminal, then the LCD wi1 KB (170 words) - 14:12, 28 November 2018