PETDuino in Datasette

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Project PETDuino in Datasette
1024px-Commodore-Datasette-C2N-Mk1-Front.jpg
for my museum PET (CBM4032) I wanted to use a PET2SD floppy disk emulator, but I discovered that due to the fact that this PET has the original BASIC (rev 1,0) it doesn't support diskdrives, it doesn't have IEEE drivers, so I switched to my CBM8032 which does, but due to it 80-kolumn screen there are almost no kames working on a CBM8032!

at the moment the PET in the national video game museum in Zoetermeer is the ZX-81 game that was ported to the PET in 2021. it can be loaded from the PET2SD using the load"*",8 command. the other working game is a frogger clone. I decided to solve this conundrum by building a version of the casduino into a defective datasette. I found a fritzing diagram of a sd card reader for a CBM cassettedeck asa starter, together with the schematic of my previous TZXDuino Pico.

Status Initializing
Contact mahjongg
Last Update 2024-06-11

8 may 2024 Started with a Datasette with an Arduino and Sd-Card

Found a fritzing Diagram of a "casduino" for a C64/PET Datasette. Started with converting the diagram to a KiCad schematic, using the TZXDuino Pico as example, so that I don't need to use a separate SD-card interface board, or 3V3 regulator. this DATASETTE-Duino uses a 2x16 LCD with an I2C backpack..

Tapuino bb-r2.png

Conversion to a KiCad schematic

I converted the fritzing diagram to a schematic, using the fritzing diagram and my earlier tzxduino. you can find a .PDF of the schematic here: File:DATASETTE-DUINO.pdf

this is a picture of the schematic: DATASETTE-DUINO-1.png

note the arduino nano pins 19 to 23 that are labelled down/next up stop and play will go to buttons or contacts corresponding to fast.forward rewind stop and play. I plan to modify the datasette so that pressing these keys will ground the corresponding pin.

Stripping the contents of the datasette

and this is what was removed from the datasette: Datasette wat er uit gesloopt is.JPG