Transpotter

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Project Transpotter
300636B8-9384-4E0C-A36E-5E547FEC40C0.jpeg
Status In progress
Contact Sebastius
Last Update 2019-01-13

Safety

Please note that Hoverboards are very dangerous and way overpowered toys. Some of the dangers:

  • Motors are really powerful and when the firmware glitches or a sensor fails, you will lose control and cause accidents
  • Most batteries are horrific and will flame, burn, explode or cause other misery during charging, usage or just whenever the damn thing feels like exploding.
  • Most controllers are built with the cheapest parts and will burn

Be careful and NEVER charge a hoverboard unattended.

Purchasing

Broken hoverboards can be bought cheaply. These two (f0x got the other one) we purchased for 15 euro's each and were brand new DOA's (dead batteries in both, and one had a gyro issue). So the motors were never used!

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Initial experiments

To test the microcontroller and motor-drivers i first made a testrig and uploaded the firmware.

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Construction

Two sheets of 18mm plywood, 40cmx60cm. Two old caster-wheels in front, the motors in the back. I used the old metal frame to mount the motors and electronics and the pink fenders were reinstalled for extra safety and because they look awesome. The fenders add two safety features: protect a rider from the wheels and in the event of an uncontrollable speed you can just flip it over and disconnect the battery. Metal frame was cut down to size and i cut a few centimeters of one of the plastics to make it fit the 40cm width of the board.

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Accident log

Break right!

When riding while someone was controlling the transpotter with the gametrak sensor, the board did two hard rights, the second causing the rider to fall of and nearly smash an arm or some teeth. Luckily the rider was made of rubber and springs ;)

Thoughts: software needs to think a bit about sudden increases in speed. Maybe do some more measurements and compare?

Burnout

Yeah i caused a burnout on the space-floor. The Gametrak broke, and the board went into full power against a post.The damaga was done in under ten seconds...

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Thoughts: software needs to cease function when gametrak breaks, failing high (internal pullup?). Maybe install pulldowns? Speed-limits?